After Yakuza 6 had concluded the saga of Kiryu, SEGA decided to take a different approach to the Yakuza franchise with its follow-up installment, which not only introduced a new main character for players to take control as, but also moved the game way from its action routes and change it into a turn-based RPG. Was this move a smart on one SEGA's part or should they have stuck to the tried and true formula? Watch to find out.
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